Programming Game AI by Example (Paperback)
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Short Description for Programming Game AI by Example This book describes in detail many of the AI techniques used in modern computer games, explicitly shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
- Published: 01 November 2004
- Format: Paperback 495 pages
- ISBN 13: 9781556220784 ISBN 10: 1556220782
- Sales rank: 81,042
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Full description for Programming Game AI by Example
Programming Game AI By Example Provides A Comprehensive And Practical Introduction To The "Bread And Butter" AI Techniques Used By The Game Development Industry, Leading The Reader Through The Process Of Designing, Programming, And Implementing Intelligent Agents For Action Games Using The C++ Programming Language. Techniques Covered Include State- And Goal-Based Behavior, Inter-Agent Communication, Individual And Group Steering Behaviors, Team AI, Graph Theory, Search, Path Planning And Optimization, Triggers, Scripting, Scripted Finite State Machines, Perceptual Modeling, Goal Evaluation, Goal Arbitration, And Fuzzy Logic.