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Unity 3.X Game Development Essentials (Paperback)
$46.81 - Save $2.47 (5%) - RRP $49.28 Free delivery worldwide (to United States and
all these other countries) Usually dispatched within 24 hours | |No short description for Unity 3.X Game Development EssentialsRead a customer review or write one.
- Publisher: Packt Publishing Limited
- Published: 29 December 2011
- Format: Paperback 488 pages
- See: Full bibliographic data
- Categories: Games Development & Programming | Web Programming | Programming & Scripting Languages: General
- ISBN 13: 9781849691444 ISBN 10: 1849691444
- Sales rank: 70,922
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Reviews for Unity 3.X Game Development Essentials
This title
Unity 3.x Game Development Essentials remains true to the style of the first version but with improved explanations on main topics and updated information about the features added to Unity since then.
It is a good book for those who wish a step by step introduction to Unity, from prototyping to optimization. It uses both C# and Javascript, so you can follow the one you feel more comfortable with. Since Unit is really an environment and not a language, information about the user interface is helpful when you are new to it. The book use screenshots where it is important, without overusing it. An additional bonus goes to small tip boxes along the text, with helpful insights. Details like this make all the difference. by RodrigoExcellent title
With the Unity game engine getting more and more popular in both
educational institutions and professional studios alike, it's no
wonder that many books have been published discussing it in various
degrees of detail.
Will Goldstone's book is definitely one of the better organized titles
on the scene today and successfully takes the reader from the first
steps to a good level of proficiency.
Personally, I appreciated the quick but clear explanations in the
first chapter of basic 3D game development principles that so many
other texts give for granted or simply don't bother to cover expecting
the reader to automatically understand such concepts as they dig into
the tutorials, with the risk of the latter being ultimately
overwhelming and confusing.
This doesn't happen here and the book progresses smoothly into
scripting (illustrating both C# and Javascript), creating 3D
environments (an island in this case) and characters, setting up their
controller scripts and collision detection systems. GUI, Rigid body
physics and Animation basics are all covered too, making this title
one of the most comprehensive and useful Unity books on the market
today.
Highly recommended. by Robert

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