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Real-time Rendering (Hardback)
$87.65 - Save $7.74 (8%) - RRP $95.39 Free delivery worldwide (to United States and
all these other countries) Usually dispatched within 24 hours | |Short Description for Real-time RenderingFocuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. This book discusses practical rendering methods used in games and other applications. It also presents a theoretical framework and relevant mathematics for the field of interactive computer graphics.
Full description- Publisher: A K Peters
- Published: 01 September 2008
- Format: Hardback 1045 pages
- See: Full bibliographic data
- Categories: Games Strategy Guides | Graphical & Digital Media Applications | 3D Graphics & Modelling | Games Development & Programming
- ISBN 13: 9781568814247 ISBN 10: 1568814240
- Sales rank: 61,698
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Full description for Real-time Rendering
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

