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Game Engine Architecture (Hardback)
$65.83 - Save $4.12 (5%) - RRP $69.95 Free delivery worldwide (to United States and
all these other countries) Usually dispatched within 24 hours | |Short Description for Game Engine ArchitectureExplores 3D game engine architecture. This book covers software architecture principles in the context of game engine design, investigates the subsystems typically found in a real production game engine, surveys engine architectures from actual shipping games, and explores how the differences between game genres can affect engine design.
Full description- Publisher: A K Peters
- Published: 01 May 2011
- Format: Hardback 864 pages
- See: Full bibliographic data
- Categories: Games Strategy Guides | Graphical & Digital Media Applications | Computer Games Design | Games Development & Programming
- ISBN 13: 9781568814131 ISBN 10: 1568814135
- Sales rank: 28,457
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Full description for Game Engine Architecture
This book provides readers with an in-depth exploration of 3D game engine architecture. It covers state-of-the-art software architecture principles in the context of game engine design, investigates the subsystems typically found in a real production game engine, surveys engine architectures from actual shipping games, and explores how the differences between game genres can affect engine design. Topics covered include large-scale C++ software architecture in a games context; engine subsystems including rendering, audio, collision, physics and game world models; multi-player engines; tools pipelines for modern games.

